sarahhbe:

sadunacc:

wodneswynn:

kainoliero:

wodneswynn:

Concept: You walk outside one night and notice that there are two full moons. A few hours go by and they don’t seem to move.

You stare up at them.

They blink.

You blink back. It’s only polite to return the greeting of the Big Night Cat.

I meant for this to be all spooky and ominous, but fuck it, this is way better. I love the Big Night Cat. She is beautiful. I support her.

Big Night Cat watches over the Earth <3

Oh my, look through the reblogs and see all the art! This was one of my favorites!

prionailurus:

You’ve been bitten by the self-love bug! Whenever you get this you have to say five (5) things you like about yourself, publicly. Then send this to as many people as you want! :)

Ugh, five things? That’s going to be hard.

1) I’m the best navigator I know. Not only am I great with maps (dead tree format, although also online), but I both instinctually know what direction things are at (if I’m outdoors at least), and I can give driving directions better than anyone I’ve met, even though I don’t drive. It is one of my few skills that not only have little to do with computers, but also don’t cause me to experience imposter syndrome.

2) I admit mistakes. While I’m sure this quality of mine ends up feeding into my imposter syndrome, I’m absolutely not perfect and I admit that. It allows me to learn from said mistakes and be a stonger person as a whole.

3) I’m fairly good at seeing things from other people’s viewpoints and, when I can’t, recognizing my blind spot and trying to adapt. Sure, there are a few things I refuse to try to see someone else’s viewpoint on (intolerance, hatred, etc), but I’m pretty good with this in general.

4) Seeker of knowledge and always curious. I didn’t let my educational career burn out my desire to learn. I’m 35ish and still look up at the sky and wonder what star is what, how flowers make their beautiful pigments, or how my cats can sense my emotions better than humans can.

5) I can explain things on multiple levels to people. I’ve always been a reasonably good teacher (when I’m not too stressed out at least), having tutored kids when I was a kid all the way up to teaching a college class /that I was enrolled in/, but it goes beyond that. I have explained hard drive partitioning to my self-described “computer illiterate” mother. I’ve explained basic fluid mechanics to my nine year old little cousin. I’m sort of cheating with this one though, as it is really a com ination of skills 2-4. Definitely not one though, that I can’t explain.

Last time on the Dining Campaign:

The party continued their fight against the ugly ghouls. With minimal (but not zero) casualties, they manage to defeat the undead… and deal with the after effects. After settling down, they speak with some of the members of the City-State Council… and now, they’ll talk to the rest. Maybe?

Present in this adventure:

  • Kai, Aaracokra Ranger-like-Rogue
  • Elena, Elven Rogue-like-Bard
  • Nocturne, Tiefling Cleric-like-Sorceress
  • Galwyn, Gnome Paladin-like-Cleric
  • Karma, Orcish Drunk-like-Monk
  • Dharma, Human Saijin-like-Monk

NPCs mentioned in this adventure:

  • Defender Yani Tyverius, Orcish Paladin of the Altecian Temple
  • Selena, an enchantress. Roommate of Nocturne.
  • Grothurn Faan, Archmagi and head of the Mage’s Guild of South Cormick
  • Horin, Halfling Arcane Trickster and representative of the South Cormick Tax Association (read: Thieves’ Guild)
  • Myra Cormick, Succubus Mayor of South Cormick.


So! The party starts out split still from the previous adventure, as Kai and Galwyn speak with Defender Tyverius, the Orcish Paladin representing the religions of South Cormick. As mentioned before, the Defender was not what the party had in mind upon meeting her; she’s a rough and tumble badass fighting Paladin, not a clergy member. Speaking with her, Kai eventually figured out that she was a really good liar… and was trying to suss out their loyalties. After conclusively determining that the party’s loyalties were with the City-State (or, more importantly to her, to the population of the City-State), they seemed to have gained her trust. She did request that they maintain a diverse population in their new town, but that’s not something the party would be resistant to.


Meanwhile, Nocturne and Karma were back at Nocturne’s apartment. Upon entry, they all had the interesting sensation of having the entire apartment smell… of peppermint. Nocturne had asked her roommate (Selena) look up information on a weapon that the party had found back on Dis. That greatsword created a large area of extreme cold around it and seems to have been embedded in the land for quite some time. Well, Selena found the motherlode on information on this (read: She rolled an 18) and not only found information on it, but actually found a replica of the weapon. Seems as though they use this weapon replica as an example as to what not to do when enchanting a weapon. The original weapon was created by a Lich who had a resistance to cold. The weapon has the ability to generate an aura of cold… that also impact the wielder of the sword.

The wielder can dial down the size of the aura, but it will always affect the wielder. Unfortunately, that means that someone needs to pick up that weapon to dial it back. It might be possible to telekinetically manipulate it, but at this time it seems to be a task the party won’t be able to handle… for now.

The other two parties eventually rendezvous back at Nocturne’s apartment, filling each other in on the events that happened… then decide to split the party again. Because of course my players split the party. :)


Party 1 consists of the two more rogue-ish characters – Kai and Elena. They went to the Tax Association to speak with Horin, the tax collector. Horin… is not a nice person. This was pretty clear in the first few moments of negotiation, demanding something from the party in exchange for his vote. Specifically, they wanted something that benefited THEM. Eventually, they got out of him that they wanted something to embarrass or otherwise lord power over Myra. Seems they don’t have a great relationship, to put it mildly.

That would be when Elena starts RageBarding. Didn’t help that Horin actually picked her pockets (and was partially caught by Kai), but they started flinging invectives at each other. The party left, but likely not with Horin’s support.


Party 2 consisted of Dharma and Nocturne. They first stop by the Museum of the Young Goddess to investigate a lead on a corpse. A roughly thousand year old corpse of a high priest of a long forgotten deity that doesn’t have any power. This makes Nocturne and Dharma’s first introductions to the Cult of the Young Goddess; they had a short tour by a Curator, the term for a monk of the cult. Seems as though the cult are made up of Explorers and Curators; Explorers are more like Indiana Jones or Lara Croft – they go out adventuring to learn new things and collect artifacts to return back to the Museums. The Curators protect the artifacts in the Museum and cultivate knowledge of the areas around the Museums. They’re a fairly small religion, but seem to be really helpful. They provide the party with a map of all known former holy sites of the various religions in Mion.

Afterwards, they go and visit Grothern Faan. Or at least attempt to. The one who is well known for having cranial rectal inversion syndrome had a secretary who said that the next time he would be available would be in a month and a half. Not only does every other member of the Council that mentioned Archmagi Faan think he has cranial-rectal inversion syndrome, but apparently so did his secretary.


The party returned to one location and planned out what they want to say at the next day’s council meeting, in the hopes of having victory in their council proposal. After some information gathering (read: skill checks), they determine that their chosen site would be able to support a population of 10,000 and provide a large food surplus for future sites as well. They decide to go for an initial population of 2500 and bring more people after each growing season.
The party now prepared, we end the night on the eve before the council meeting.

Last time on The Dining Campaign

The party met with Tanzain Habib, the de facto leader of the Merchant’s Guild / Habib Conglomerate. Having spoken about the rest of the members of the council, the party had decided to go speak with them when some bandits attacked Honest Habib’s Discount Defense in broad daylight. The party fought them off and gave chase, but their leader exploded with necromantic energies upon his death, creating two ghouls in his place…

Present in this adventure:

  • Kai, Aaracokra Ranger-like-Rogue
  • Elena, Elven Rogue-like-Bard
  • Nocturne, Tiefling Cleric-like-Sorceress
  • Galwyn, Gnome Paladin-like-Cleric
  • Karma, Orcish Drunk-like-Monk
  • Dharma, Human Saijin-like-Monk

These two ghouls seemed to be quite large – significantly larger than the grenadier that they spawned from, and had some various magics about them. Unfortunately for the party, none of them could figure out what was going on fast enough.

Karma and Kai each took one of the ghouls, dealing massive amounts of damage to them. Dharma finished one off, and that’s when they discovered the problem. The ghoul exploded in acid, nearly knocking Karma unconscious, killing five innocent bystanders, and covering a wide area around the town fountain with some goo that seemed to radiate some necromantic energy.

That’s when the party learned that the trick of the battle wasn’t defeating the ghouls, but figuring out a way to do it without massive casualties. After some lucky rolls with Dispel Magic from Nocturne and an inspiring song and nat20 persuasion from Elena, they got the vast majority of the townsfolk out of the way and cleaned off. Galwyn and Kai physically moved off the others, but they still had one nearly-dead ghoul to contend with that hits well above its weight class.

What the party didn’t know was that two more ghouls were going to spawn where the townsfolk died very shortly, but luck once more favored the party as they figured out that they could counteract the necromancy with some holy water. After taking out the last ghoul (blocking the explosion of acid) and dousing the acid puddles formerly known as innocent bystanders, the encounter drew to a close.

The party had a fairly long talk with the Bottle Patrol (1) and a nearby Hieron of Altecia who provided the holy water. No accusations were given, as this event was witnessed by literally-thousands of people, but Elena realized that someone had to have controlled these ghouls – they were acting with intelligence rather than out of general malice toward the living, so they likely had a necromancer controlling them. Whomever it was was long since gone, however, and the party went off to the baths to not be covered in a fine green goo take a short rest before resuming their actual quest.

At this point the party has split up into three groups.


Group one consisted of Elena and Dharma. They went off to speak with Commander Horus Kinto, leader of the Cormick City-State Legion and newly appointed member of the city council. Their journey was brief, for Horus was in his office and had an opening for them to walk in and talk. Their talks were direct and to the point (as the party had no reason to lie), with Elena turning the diplomacy up to 7. Things went well as they discussed how they planned on dealing with the security of their proposed colony location, but Dharma picked up on something.

Whatever Horus’ motives may be outwardly, he seems far more concerned with the food security of the new colony than the actual physical security. Elena pointed out that South Cormick didn’t just have the world’s largest army, but the army was larger than many city’s entire populations. They didn’t necessarily have the best training in the world because they simply didn’t need it. However, that didn’t mean it was going to be fighting itself, and Elena and Dharma came to the conclusion that Horus is likely more worried about a civil war than any outward threats.


Group two consisted of Nocturne and Karma. They first went to Cheryl, a local seamstress and the jurist member of the city council. They had afternoon tea. Apparently, this impressed Karma who asked Cheryl to be her grandmother. Cheryl accepted wholeheartedly. They talked for a few hours… but didn’t realize until after the fact that Cheryl was driving the conversation the entire time. Seems that she really does have a razor sharp intelligence beyond her confused outwardly appearances, but Nocturne and Karma have no idea where she actually stands on the debate.

Next, Nocturne and Karma are heading to the Museum of the Young Goddess – effectively like a shrine to the deity, only the Young Goddess’ impressions of religion are… well, unorthodox would be an understatement. This will happen on the next adventure, however, as we were running low on time.


Group three consisted of Galwyn and Kai, an unusual combination. They approached the Grand Shrine of Altecia, the largest building in the Cormick City-State… by a few inches, apparently. The Shrine opens up to some absolutely divine wide open spaces with lots of natural light providing a beautiful ambiance to the center of faith. Kai, however, has his thoughts turn to the treasures, which appear to be completely on display with absolutely no visible traps of any kind whatsoever – everything screams “honey trap” to him. Galwyn is a member of the Church of Thrin, the main rival to Altecia, and seems to hold a bit of a competitive nature toward the hierons of Altecia. The initiates who greeted her certainly seemed to be equally as competitive, but they arranged a meeting with Defender Tyverius all the same. Yani Tyverius was definitely not what they were expecting though – a rough looking old warrior, she’s an orc with a rather nasty falchion and battered shield with spiked leather armor… that she’s wearing in the middle of the grand shrine.

We stopped there for the night, as it was 21:30 my time and 22:30 for some of the players; we still need to work tomorrow, after all. We will be picking back up with Group Three in two weeks.

Note: I had some DM notes I made for the previous adventure that I didn’t know if people would actually want to read. It goes more into the meta of my game, my thoughts, the creatures that may be fought, and so on. Nothing spoilery though, so still fine if a PC reads.

thranduilland:

whateverhumans:

siesiegirl:

professorsparklepants:

tuesdayisfordancing:

ozymandias271:

“our teeth and ambitions are bared” is a zeugma

and it’s a zeugma where one of the words is literal and one is metaphorical which is the BEST KIND

I didn’t know about zeugmas until just now! That is so awesome, everybody: 

zeug·ma

?zo?o?m?/

noun

  1. a figure of speech in which a word applies to two others in different senses (e.g.,John and his license expired last week ) or to two others of which it semantically suits only one (e.g., with weeping eyes and hearts ).

ISN’T THAT AWESOME??

#in english class in high school my teacher had us write our own zeugmas in class#and one guy came up with ‘he fell from her favor… and the window’#i am forever looking for opportunities to use that one

She dropped her dress and inhibitions at the door.

What’s this? My favorite rhetorical device showing up on my dashboard?

IT HAS A NAMEEEE!! OH MY GOD!!!

Ooooo, learned something today.

stillonthe1stseasonofsherlock:

Humans Are Space Orcs – Maladaptive Daydreaming Disorder

Human: *listening to music and pacing around*

Alien: why are they doing that?

Human 2: oh, they have Maladaptive Daydreaming Disorder. It’s kinda complicated, but basically they make up scenarios and things in their head and daydream them, usually to music?

Alien: odd. What else can you tell me about this “Maladaptive Daydreaming Disorder?”

Human 2: well, they people with it usually pace around, make faces and say things based on what the characters in their head are doing, and they refer to it as both a blessing and a curse?

Alien: … This is… Highly unusual. How do humans get this?

Human 2: oh it starts out as a coping mechanism for trauma and then gets worse –

Alien: WHY AM I NOT SURPRISED?!

Wait, normal people don’t do this? I’m serious.

Last time on The Dining Campaign:

The party has returned to the Cormick City-State after traveling for about a month in the plane of Dis. Having found their initial colony site location, they’ve returned to report back to Myra, the succubus mayor of South Cormick and the one who sent them on this journey to begin with. Not all is what it seems, however, and the party is starting to realize they’re a pawn in a potentially global game of the apocalypse.

Present in this adventure:

  • Kai, Aaracokra Ranger-like-Rogue
  • Elena, Elven Rogue-like-Bard
  • Nocturne, Tiefling Cleric-like-Sorceress
  • Galwyn, Gnome Paladin-like-Cleric
  • Karma, Orcish Drunk-like-Monk
  • Dharma, Human Saijin-like-Monk


Today was the day of their meeting with Tanzain Habib, the de facto leader of the Merchant’s Guild / Habib Congolmerate. Tanzain is a Dragonborn NPC they’ve met before, effectively with the personality of the memed Teddy Roosevelt combined with Sir Hammerlock. Known to be Myra’s current “favorite” and is more than just rumored to be frequently sleeping together, Tanzain is an upcoming merchant in the city of South Cormick, specializing in equipment for mages and defensive magical goods for all. His shop is in the Enchantment district of South Cormick, just south of Portal Park.

The party entered his shop, noting how different everything looked. Unlike other members of the Habib Congolmerate, Humble Habib’s Discount Defense looks more like a modern mall shop than a shady mercantile business – everything is well it and out in the open, with only an office upstairs and no real inventory staging area; if they have it, it is on display with a price tag and without haggling. Posters are up along the walls detailing deals they have going on – mostly of the “buy one for you and a second gets donated to a poor student mage” variety. Kai (PC Aarakocra Ranger-like-Rogue) and Elena (PC Elf Rogue-like-Bard) notice an unusual density of traps in the room – each individual item is trapped, which would be highly unusual given that most merchants simply pay protection money to the Tax Collectors.

Having gone upstairs to the office, the party sits on the floor engaged in a conversation with Tanzain. Well, other than Karma, who is too busy eating and obsessing over sticky buns. They find out the identities of the rest of the Cormick City-State Council, as there was a large amount of turnover while they were gone. There are the two council members they know – the succubus mayor Myra and Tanzain, but there are five they do not.

  1. Myra Cormick, mayor of South Cormick (Succubus Shapechanger). Myra has been the mayor of South Cormick ever since it was a sleepy city that was recovering from some bizarre thefts. An unusual choice, she quickly became popular with the locals, both for obvious reasons and because the previous group of heroes who saved the town (read: prior campaign) threw their support behind her. She’s known for having her selection of romantic partners throughout the town and isn’t exactly closed about what goes on in those relationships, but has quickly become the steadfast protector of the City-State that she is routinely re-elected for. Strongly in favor of protecting all immigrants and refugees and will absolutely call people out for responding otherwise. She’s responsible for bringing South Cormick’s population up to an eye-watering six million people.
  2. Tanzain Habib, chosen representative (and de facto leader) from the Habib Corporation (Dragonborn Male). Description was above.
  3. Horin, the representative of the South Cormick Tax Association (Enby Halfling). The SCTA, for those of you unfamiliar with the campaign setting of mine, is a euphemism for “officially sanctioned thieves’ guild”. South Cormick is ultimately a heavily-Chaotic Good city at heart, and it shows. Horin is a nasty little hobbit of a halfling, having been in this city for at least thirty years as a “tax collector”. Tanzain has a low opinion of them (”they’re an asshole”). The PC Kai (Avian Ranger-like-Rogue) is a member of this organization.
  4. Defender Tyverius, the representative of the Unity Council of Religion (Female Orc – note that Half-Orcs don’t exist in this world and full Orcs effectively replace Half-Orcs). The previous member was a priest of Thrin (the deity that Galwyn, the party cleric, belongs to), and Tyverius is a Paladin of Altecia (Thrin’s rival, although at this point more of the “sports rivalry” type of rival than anything else). Tanzain says that Tyverius is a staunch protector of the innocent and comes from the neighboring Morken Sands.
  5. Archmagi Grothern Faan (Male Gnome), head of the Mage’s Guild of South Cormick. Tanzain seemingly couldn’t resist mentioning that he seems to have “cranial-rectal inversion syndrome” and is effectively the archtypical professor everyone has had and utterly hates, yet seems to never be fired and always thinks he’s right. Subtle clues to the party were left that Tanzain’s opinion of the Archmagi are actually lower than he lets on. Perhaps he was a friend of the previous head of the guild? Nocturne (PC Sorcerer)’s roommate is a member of the guild.
  6. Commander Horus Kinto (Male Elf), leader of the Cormick City-State Legion, which is chosen by the city-state council. This was actually the vote the council had the day prior, and Tanzain knows little about Horus.
  7. Cheryl (Human Woman), a local seamstress. The City-State has a Jury-style position open to provide random citizens direct representation on the council for a one month duty shift, and this month is Cheryl. Multiple members of the party actually know Cheryl, and she’s OoC described as a lot like Rose from The Golden Girls, although perhaps she has a razor sharp wit hiding things, but probably just very very … unfocused.

All of this is good and all, but a shout from downstairs interrupts their conversation. Some bandits have brazenly attacked Honest Habib’s Discount Defense in broad daylight, smashing the window in the front of the shop and threatening everyone inside. A surprisingly-challenging fight ensues and some innocent shoppers end up in the way and knocked out for a while. As the fight was drawing to a close, the boss bandit / grenadier runs and takes a hostage – a random passerby. This being in the Enchantment district of South Cormick, that meant the random passerby was an apprentice mage, who used subtle casting to cast grease on themselves and the grenadier while a party member (Karma) distracted him with digging a hole (don’t ask), allowing them to slip away. Pummeling the grenadier, they kill the boss but something is off. The unnamed sorceress yells everyone to stand back and the boss explodes in some type of necromancy, giving rise to every city planner’s worst nightmare:

A set of ghoul-spawn in the middle of an extremely dense and crowded city street in broad daylight. And that’s where the adventure ends for the night.

Note: I’ve decided to start chronicling my D&D campaign here. I can go back and give summaries of previous adventures if anyone actually ends up reading this, but it’ll help me as a DM actually remember the weird stuff that ends up happening.