Education. Before someone asks, no, the video isn’t actually 1h 6m long; it is only 23 minutes and the rest is solid black; I’ll fix later.

Fair warning, I use profanity.

So, spam. I knew I’d end up with a fair amount of it on this blog, which is why comments are all moderated. It doesn’t really bother me that much anymore, as I’ve just accepted it as a fact on the Internet. So the fact that I’m getting comment spam doesn’t aggravate me – once The Googles had crawled my site, I knew I’d be getting spam.

Sure, the comment spam is stupid – I mean, they make it as generic as possible in order to get it through spam filters, after all, so it reads like some air-headed ditzy human decided to post something just to make himself or herself look like he/she’s participating.

No, the part that pisses me off are the typos.  Intentional typos, that is.

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tl;dr version: Anyone have any TBStrategy games that don’t fall into common AI tropes?

I’m a big fan of turn-based strategy games, typically referred to as 4X-style games. I’m also kind of good at them (like a world champion body builder is “kind of good” at lifting things).

I’ve played a lot of them, and sunk a very large number of hours into them, and while I love playing them, the AI is, shall we say, disappointing. It isn’t capable of figuring out when to hold them and when to fold them, as the case may be. It isn’t capable of realizing that certain strategies are good at different times in the game and not so good at other times. To borrow from chess, you have a beginning game, mid game, and end game. Using a beginning game strategy end-game doesn’t work.

This saddens me. It also makes me wonder if I can do better. Sadly, I’m not much of a coder and I’ve never tried making an AI (well, more like a decision algorithm), so I have no idea if I could do better or not. However, I can be an armchair developer/designer and pick at AI foibles.

Problem #1: Deciding when to attack. Read More →